wraith
Full Member
"Convince yourself that I'm just a figment of your imagination...then it would be too late."
Posts: 214
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Post by wraith on Feb 21, 2007 15:46:19 GMT 7
This is my alternate 1st level character, for the Funeral Procession adventure. Name: Damian SkystrikeSex: Male Eyes: Blue Hair: Black Skin: Fair Height: 5’10” Weight: 150 lbs. Alignment: Lawful Good Class: 1st Level Paladin (Heironeous) Race: Human Type: Humanoid Hit Dice: 1d10+1 (11 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 17 (+1 Dex, +4 scale mail, +2 heavy steel shield) touch 11, flat-footed 16 Base Attack/Grapple: +1/+4 Attack: bastard sword +4 melee (1d10+3) or light crossbow +2 ranged (1d8) Full Attack: bastard sword +4 melee (1d10+3) or light crossbow +2 ranged (1d8) Space/Reach: 5ft./5ft. Special Attacks: smite evil 1/day Special Qualities: aura of good, detect evil at will Saves: Fort +4, Ref +1, Will +2 Abilities: Str 16(+3), Dex 13(+1), Con 12(+1), Int 10(+0), Wis 14(+2), Cha 16(+3) Skill Points: 12 Skills: Spot +4, Listen +4, Knowledge (Religion) +4 Feats:Exotic Weapon Proficiency (Bastard Sword), Dodge Environment: Urban Organization: Usually Solitary Level Adjustment: +0 Effective Level: 1 Treasure Limit: 6d4x10 (150 gp average) Items: bastard sword, lightcrossbow, 2 bolt cases (10 bolts @),dagger, scale mail armor, heavy steel shield, locked gauntlet, standard explorer's outfit cloak, backpack, water canteen, ration box, flint & tinderbox, torch x4, holy symbol, waterproof scrollcase, paper, pen, bottle of ink, chalk, 50' rope, left over pocket money in belt pouch. Hooks: "I usually smite evil, but for you I'd make an exception."
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Post by Dungeon Master on Feb 22, 2007 0:00:27 GMT 7
My Character for the Blighted Grove Campaign
Carcass
HP: 1d6 (6hp) Level 1 Elf Warlock Init: +5 AL: CN Spd: 30ft. Bab: +0 Grapple: ++1 AC: 19 (15 touch, 14 flat-footed)(+4 armor, +5dex) SA: Eldritch Blast (1d6), Eldritch Spear (250ft.)
Skills: - Concentration +9 - Diplomacy +8 - Spellcraftl +4 - Bluff +8
Feats: Spell Weapon Focus (Eldritch Blast) complete arcane
Saves: Fort +1 Ref +5 Will +2
ATK Melee:Heavy Mace +1 (1d8+1) ATK Ranged: Longbow +5 (1d8) 100ft. ATK: Eldritch Blast ranged touch +6
Invocation: 1 Lesser - Eldritch Spear
Items: - Chain Shirt (+4AC) - Heavy Mace - Longbow - 20 Arrows - Spell Component pouch - Adventurer's Outfit - Potion of Cure Light - Scroll of Cure Light x3 - Backpack w/ waterskin - Rope / tent
Abilities: STR 12(+1), DEX 20(+5), CON 10(+0), INT 10(+0), WIS 10(+0), CHA 18(+4)
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HoneyBlade
New Member
You know why Pooh is very cute & chubby? It's because of Honey
Posts: 49
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Post by HoneyBlade on Feb 27, 2007 7:38:53 GMT 7
My Character for the Blighted Grove
Lirra Orcdoom(Honeyblade)
HP:1d10+5 (15hp) Level 1 female dwarven FTR LG Init: +1 Spd: 20ft. Bab: +1, Grp: +5 AC: 18 (touch 11, flatfooted 17)(+4vs Giant) Attack Melee: Dwarven Waraxe +6 (1d10+4)x3 Attack Ranged: Light Crossbow +2 (1d8) 80ft. SA: Power Attack SQ: Dwarven Traits, Darkvision 60ft., Stonecunning +2
Skills: Climb +8 Jump +8 Swim +6 Knowledge(Dungeoneering) +2
Feats: Power Attack Weapon Focus (Dwarven Waraxe)
Languages: Common Dwarven
Saves: Fort +7(+9vs poison), Ref +1, Will +1(+2 vs spells)
Items: 154 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2 Backpack Bedroll Crowbar Flint and steel Grappling hook Hammer Lantern (hooded) Oil flasks x4 Pitons x2 Ram Rations (1 day) x2 Rope (50', hempen) x2 Sacks x2 Spade / shovel Torches x4 Waterskins x1 Whetstone
Improvise Items: (Pick-up items along the way) Comb
Abilities: Str 18(+4), Dex 12(+1), Con 20(+5), Int 10(+0), Wis 12(+1), Cha 8(-1)
Size: Medium Height: 4' 0" Weight: 185 lb Skin: Tan Eyes: Hazel Hair: Black; Curly
She's a Dwarven Warrior who is very good with Dwarven axe but keeps getting discreeminated due to her gender.
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ReDXIII
Full Member
Dont Let The Looks Fool You
Posts: 106
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Post by ReDXIII on Mar 1, 2007 8:49:06 GMT 7
my character in funeral (dmpoy)
Wryth Tymbryth Male Human Artificer 1 Chaotic Neutral Representing ReD
Strength 10 (+0) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 14 (+2) Charisma 18 (+4) Size: Medium Height: 5' 10" Weight: 160 lb Skin: Brown Eyes: Light Brown Hair: Black; Straight; Beardless
Total Hit Points: 8
Speed: 30 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13 Flat-footed: 10 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +3 = 0 [base] +3 [dexterity] Will save: +4 = 2 [base] +2 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check: +0 = 0 [base]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.
Languages: Common Draconic
Feats:
Improved Initiative eschew materials [hand-edit as needed]
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 3 = +3 Bluff Cha 6 = +4 +2 Climb Str* 0 = +0 Concentration Con 6 = +2 +4 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 6 = +4 +2 Disguise Cha 4 = +4 Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Information Cha 4 = +4 Heal Wis 2 = +2 Hide Dex* 3 = +3 Intimidate Cha 4 = +4 Jump Str* 0 = +0 Knowledge (arcana) Int 5 = +1 +4 Listen Wis 2 = +2 Move Silently Dex* 3 = +3 Perform_1 Cha 4 = +4 Perform_2 Cha 4 = +4 Perform_3 Cha 4 = +4 Perform_4 Cha 4 = +4 Perform_5 Cha 4 = +4 Ride Dex 3 = +3 Search Int 1 = +1 Sense Motive Wis 2 = +2 Spellcraft Int 5 = +1 +4 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 0 = +0 Tumble Dex* 7 = +3 +4 Use Rope Dex 3 = +3
* = check penalty for wearing armor
First-level Artificer spells: 3 (2+1) per day
lvl 0 spells : light,detect magic,pretidigation,disrupt undead,mage hand,read magic,flare 5x a day
lvl 1 spells : magic missile, sleep 3x a day
Human:
Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Artificer:
New class per Eberron campaign setting Artificers are entitled to bonus feats every 4 levels, not shown here These are metamagic or special Eberron feats. See the campaign sourcebook for more on artificers. Class HP rolled Level 1: Artificer 6
Tom Wright's Equipment:
0 lb 2 lb 5 lb
4 lb 2 lb 10 lb 1 lb _____ 24 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Grappling hook Lantern (hooded) Rations (1 day) x10 Soap
Total
More about Wryth Tymbryth:
young Wryth Tymbryth with good looks and all, discovered his powers when he was a young at young age. his parent were dubbed to be practicing witchcraft and killed by those accusations, for the villagers often see and hear different things in theyre "haunted house". when his parents got captured of the false accusations he barely escaped alive in not for his new found powers. so now poor Wryth Tymbryth travels the lands in hope to find his own family and take vengeance on the village that murdered his parents
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Nikki
Full Member
What you see is what you get!
Posts: 123
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Post by Nikki on Mar 2, 2007 5:51:32 GMT 7
This is my character for (Blighted Grove)
Anika the Blessed
HP: 1d10+2 (12hp) Level 1 Paladin of Pelor Init: +1 AL: LG Spd: 30ft. Female Human Bab: +1 Grapple: +5 AC: 17(11 touch, 16 flat-footed) SA: Aura of Good, Smite Evil 1/day
Skills: Diplomacy +6 Heal +2 Knowledge(religion) +1 Sense Motive +2
Feats: Weapon Focus (Longsword) Power Attack
Saves: Fort +4 Ref +1 Will +0
ATK Melee: Longsword +6 (1d8+4 /19-20) ATK Ranged: Light Crossbow +2 (1d8) 80ft.
Items: - Chain Shirt - Shield(Steel) - Longsword - Light Crossbow / 30 Bolts - Holy Symbol(Wooden) - Heavy Mace - Potion of Cure Light - Backpack w/ waterskin - Rope / tent
Abilities: STR 18(+4), DEX 12(+1), CON 14(+2), INT 8(-1), WIS 10(+0), CHA 18(+4)
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Maan
Junior Member
[A:0]
Prettiest Princess of them all!
Posts: 86
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Post by Maan on Mar 2, 2007 6:57:45 GMT 7
This is my character for (Blighted Grove)
Maan the Sacred
HP: 1d10+5 (15hp) Level 1 Paladin of Pelor Init: +1 AL: LG Spd: 20ft. Female Dwarf Bab: +1 Grapple: +5 AC: 17(11 touch, 16 flat-footed) SA: Aura of Good, Smite Evil 1/day
Skills: Diplomacy +6 Heal +2 Knowledge(religion) +1 Sense Motive +2
Feats: Weapon Focus (Dwarven Waraxe) Power Attack
Saves: Fort +7(+9vs Poison) Ref +1 Will +0(+2 vs spells)
ATK Melee: Dwarven Waraxe +6 (1d10+4 /x3) ATK Ranged: Light Crossbow +2 (1d8) 80ft.
Items: - Chain Shirt - Shield(Steel) - Longsword - Light Crossbow / 30 Bolts - Holy Symbol(Wooden) - Heavy Mace - Potion of Cure Light - Backpack w/ waterskin - Rope / tent
Abilities: STR 18(+4), DEX 12(+1), CON 20(+5), INT 8(-1), WIS 10(+0), CHA 14(+3)
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Post by ,~¯`•Xynyd Taizhee`¯~, on Mar 2, 2007 10:52:24 GMT 7
My Char for Funeral Procession if it would be approved by DM all the Feats are posted in the Core Books Check Feats
Xyjen
HP : [1d4]+4 =8 Class : Wizard Region : Thay Diety : Boccob Alignment : Neutral
Armor Class : 10 + 2 (Leather Armor) +4 (dex) = 16
Str : 10 Dex : 18 Con : 14 Int : 18 Wis : 10 Cha : 10
Feats : Mind Over Body Spell Casting Prodigy
Skills Decipher Script 4 + 4 int = 8 Concentration 4 + 2 con = 6 Knowledge Arcana 4 + 4 int = 8 Knowledge Religion 4 + 4 int = 8 Search 4 + 4 int = 8 Craft Alchemy 4 + 4 int = 8 Spell Craft 4 + 4 int = 8
BaB : 0 Ranged : +4
Saves Fort : 2 Ref : 4 will : 2
School Specialization : Divination
Forbidden School : Enchantment
Armor : Leather Armor 10gp
Weapon : Light Crossbow : 35gp damage 1d8 Critical (19-20 x2) 80ft 40 Crossbow Bolts 4gp
Items : Vial of Ink - 8gp Back Pack - 2gp Bed Roll - 1sp Wizards Spell Book - 15gp Torch x10 - 1sp Spell Component Pouch -5gp Paper Sheet -4sp
Remaining Wealth 4sp
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aizhel
Junior Member
Posts: 72
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Post by aizhel on Mar 3, 2007 16:16:09 GMT 7
My character for "Funeral"
Elleryn Moonfall NG female elf
HP: 12 AC: 17 Speed: 30 Init: +4 BAB/Grap: +1/+3 Attacks: Longbow: +5 (1d8), or shortsword: +3 (1d6+2) Special: Elf traits Saves: F+4, R+4, W+2 Skills: climb +3, jump +3, spot +5, listen +5, search +2 Feats: pointblank shot, precise shot(b) AS: str14, dex18, con14, int10, wis12, cha12 Possessions: longbow, 40 arrows, shortsword, studded leather armor, backpack, explorer's outfit & 7gp
Starting gold:(6d4x10) 120gp [dice=4] [dice=4] [dice=4] [dice=4] [dice=4] [dice=4]
[rand=03826059920371227670630423641300100198233930370961262916156277984516]
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Post by Dungeon Master on Mar 5, 2007 5:57:29 GMT 7
Aoket by popoy
HP: 17d8+6+6d12+3 (211hp) Level 17 Undead Mummy Monk Init: +17(Improved Initiative) AL: LE Spd: 80ft. AC: 63 (44 touch, 53 flat-footed) Attack Melee: Unarmed+42/+42/+39/+39/+36/+36/+33/+30melee (1d20+31+MummyRot+10d6(Vampiric Touch)+1d8+20(Shocking Grasp)+1d12(Flying Kick) SQ: Undead Traits, Resistant to Blows, Fire Vulnerability, Wholeness of Body, Slow Fall, SR 35, DR 10/-, Improved Evasion, Ki-Strike+3, Fire Resist 50, Still Mind, Stunning Attack(Fort DC41), Leap of the Clouds
Skills: - climb +39 - jump +39 - spot +48 - listen +48 - balance+39 - Hide +48 - Escape Artist+39 - Move Silently +44
Feats: Improved Initiative, Elusive Target*, Close Quarter Fighting*, Dodge, Mobility, Improved Natural Attack, Weapon Focus(Fist), Combat Reflexes, Improved Trip, Karmic Strike*, Combat Expertise, Flying Kick*(4 rares)
Saves: Fort +25 Ref +36 Will +42
Items: Ring Of Aoket* Mask of Anubis* Prayer Beads Bracers of DEX +6 Ki-Straps +5 Belt of Giant STR +6 Amulet of Mighty Fists+5 Ring of Freedom of Movement Vest of Resistance +5 Ioune Stones Cube of Force
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Post by _†``Agent_M``†_ on Mar 9, 2007 4:00:26 GMT 7
My character for the Blighted Grove? Jareth by Agent_M
Male Half-Orc Barbarian 1 Chaotic Neutral Representing Agent_M Level 1 male half-orc barbarian CN HD: 1d12+4(16hp) Init: +1(dex) Spd: 40ft. AC:14 = (11 touch, 13 flat-footed) Bab/Grapple: +1/+6
Attack Melee: Greataxe +6 (1d12+7)x3 Attack Ranged: Longbow +2 (1d8)x3 100ft.
SA: Rage 1/day(+2ATK,+2DMG,-2AC,+2HP,+2Will sv) SQ: Fast Movement, Orcblood, Darkvision 60ft.
Abilities: STR 20(+5), DEX 12(+1), CON 18(+4), INT 8(-1), Size: Medium Height: 6' 0" Weight: 430 lb Skin: Gray Eyes: Light Brown Hair:
Feats: - Power Attack(-1atk, +2dmg)
Skills: - Survival +6 - Climb +9 - Jump +9
Saves: Fort +6, Ref +1, Will +1
Languages: Common Orc
Items: - Greataxe - Studded Leather Armot - 3 torches - One day trail rations - Backpack w/ waterskin - Cure light Potions - Orc Doubleaxe
Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
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Post by ,~¯`•Xynyd Taizhee`¯~, on Mar 13, 2007 14:34:15 GMT 7
My character for the Blighted Grove? Jareth by Agent_M Male Half-Orc Barbarian 1 Chaotic Neutral Representing Agent_M Level 1 male half-orc barbarian CN HD: 1d12+4(16hp) Init: +1(dex) Spd: 40ft. AC:14 = (11 touch, 13 flat-footed) Bab/Grapple: +1/+6 Attack Melee: Greataxe +6 (1d12+7)x3 Attack Ranged: Longbow +2 (1d8)x3 100ft. SA: Rage 1/day(+2ATK,+2DMG,-2AC,+2HP,+2Will sv) SQ: Fast Movement, Orcblood, Darkvision 60ft. Abilities: STR 20(+5), DEX 12(+1), CON 18(+4), INT 8(-1), Size: Medium Height: 6' 0" Weight: 430 lb Skin: Gray Eyes: Light Brown Hair: Feats: - Power Attack(-1atk, +2dmg) Skills: - Survival +6 - Climb +9 - Jump +9 Saves: Fort +6, Ref +1, Will +1 Languages: Common Orc Items: - Greataxe - Studded Leather Armot - 3 torches - One day trail rations - Backpack w/ waterskin - Cure light Potions - Orc Doubleaxe Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] where is the wisdom and charisma score of your character???
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Post by Firlaf Kaean on May 9, 2007 9:54:23 GMT 7
Barrend Stonecutter Male Dwarf Fighter 1 Lawful Neutral Representing James Albis Strength 18 (+4) Dexterity 17 (+3) Constitution 19 (+4) Intelligence 14 (+2) Wisdom 15 (+2) Charisma 8 (-1) Size: Medium Height: 4' 2" Weight: 210 lb Eyes: Blue Hair: Red Skin: Light Total Hit Points: 14 Speed: 20 feet Armor Class: 18 = 10 + 4 [scale] + 1 [buckler] + 3 [dexterity] Touch AC: 13 Flat-footed: 15 Initiative modifier: + 3 = + 3 [dexterity] Fear check: + 2 = + 2 [wisdom] Horror check: + 2 = + 2 [wisdom] Madness check: + 2 = + 2 [wisdom] Fortitude save: + 6 = 2 [base] + 4 [constitution] Reflex save: + 3 = 0 [base] + 3 [dexterity] Will save: + 2 = 0 [base] + 2 [wisdom] Attack (handheld): + 5 = 1 [base] + 4 [strength] Attack (missile): + 4 = 1 [base] + 3 [dexterity] Grapple check: + 5 = 1 [base] + 4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Languages: Common Dwarven Giant Goblin Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning] Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning] Dwarven Urgrosh [1d8/1d6, crit x3, 12 lb., two-handed, slashing or piercing] Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.] Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] Feats: Exotic Weapon Proficiency Weapon: Skill Focus (Craft_1) Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 4 = +3 + 1 Bluff Cha -1 = -1 Climb Str* 6 = +4 + 2 Concentration Con 4 = +4 Craft_1 Int 7 = +2 + 2 + 3 [skill focus] Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 0 = -1 + 1 Disguise Cha -1 = -1 Escape Artist Dex* 3 = +3 Forgery Int 3 = +2 + 1 Gather Information Cha 0 = -1 + 1 Heal Wis 2 = +2 Hide Dex* 3 = +3 Intimidate Cha -1 = -1 Jump Str* 0 = +4 + 2 -6 [speed 20] Listen Wis 2 = +2 Move Silently Dex* 3 = +3 Perform_1 Cha -1 = -1 Perform_2 Cha -1 = -1 Perform_3 Cha -1 = -1 Perform_4 Cha -1 = -1 Perform_5 Cha -1 = -1 Ride Dex 3 = +3 Search Int 2 = +2 Sense Motive Wis 2 = +2 Spot Wis 3 = +2 + 1 Survival Wis 2 = +2 Swim Str** 4 = +4 Use Rope Dex 3 = +3 * = check penalty for wearing armor Dwarf * + 2 constitution / -2 charisma (already included) * Can move 20 feet even if in heavy armor * Darkvision (see 60 feet in pitch-dark) * Stonecunning ( + 2 on searching stone, intuit depth) * + 4 to avoid being bullrushed while standing on ground * + 2 racial bonus on saves vs. poison * + 2 racial bonus on saves vs. spells / spell-like abilities * + 1 racial bonus to hit orcs and goblinoids * + 4 dodge bonus on AC against giants * + 2 racial bonus on appraise checks if stone/metal Fighter * Bonus Feats (already included) Class HP rolled Level 1: Fighter 10 Barrend Stonecutter's Equipment: 56 lb 2 lb 2 lb 3 lb 4 lb 2 lb 3 lb 10 lb 4 lb 1 lb 1 lb 1 lb _____ 89 lb Weapons / Armor / Shield (from above) Backpack Caltrops Flasks x2 Flint and steel Grappling hook Oil flasks x2 Rations (1 day) x3 Rope (50', silk) x2 Signal whistle Waterskins x1 Whetstone Healer kit Hourglass Total More about Barrend Stonecutter: Stonecutter, The clan of dragon slayers that live in the dark grounds of Mt. Durkul. Barrend Stonecutter is the third of the clans generation and heir to the throne. Untill one faithfull night, An unsuspecting raid of Trolls, Orcs, and goblins attack their village killing all the dwarves including thw women and younglings. Witnessing the horible faith that comes to his family, Barrend swears to avenge all in the name of Moradin. With the help of the two surviving drwaven guards, Barrend along with his guard managed to scape the masacre. After a week that pass, Barrend departed with his companions and decided to travel alone on the outside world. Carrying nothing but a sad memories of the past, he travel alone accepting the faith that faces him. Untill one day, a group of adventurer (my party members in our game) offered Barrend a help and asked him if he is interested on joining the party to look for treasure, save some damsels in distress, and fight some monsters. Without hisetation, Barrend accept their offer and take the new life waiting ahead of him.
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Post by Firlaf Kaean on May 9, 2007 11:58:32 GMT 7
Aramis Liadon Male Elf Ranger 1 Neutral Good Representing james Albis Strength 14 (+2) Dexterity 20 (+5) Constitution 13 (+1) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 17 (+3) Size: Medium Height: 5' 6" Weight: 135 lb Eyes: Green Hair: Blond Skin: Light Total Hit Points: 9 Speed: 30 feet Armor Class: 19 = 10 + 3 [studded] + 1 [buckler] + 5 [dexterity] Touch AC: 15 Flat-footed: 14 Initiative modifier: + 5 = + 5 [dexterity] Fear check: + 1 = + 1 [wisdom] Horror check: + 1 = + 1 [wisdom] Madness check: + 1 = + 1 [wisdom] Fortitude save: + 3 = 2 [base] + 1 [constitution] Reflex save: + 7 = 2 [base] + 5 [dexterity] Will save: + 1 = 0 [base] + 1 [wisdom] Attack (handheld): + 3 = 1 [base] + 2 [strength] Attack (missile): + 6 = 1 [base] + 5 [dexterity] Grapple check: + 3 = 1 [base] + 2 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb. Languages: Common Draconic Elven Goblin Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.] Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] Feats: Quick Draw Track [free to rangers] Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 7 = +5 + 2 Bluff Cha 3 = +3 Climb Str* 2 = +2 Concentration Con 1 = +1 Craft_1 Int 4 = +2 + 2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 6 = +3 + 3 Disguise Cha 3 = +3 Escape Artist Dex* 7 = +5 + 2 Forgery Int 2 = +2 Gather Information Cha 6 = +3 + 3 Heal Wis 1 = +1 Hide Dex* 5 = +5 Intimidate Cha 3 = +3 Jump Str* 4 = +2 + 2 Knowledge (nature) Int 6 = +2 + 4 Listen Wis 7 = +1 + 4 + 2 [elf] Move Silently Dex* 9 = +5 + 4 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 8 = +5 + 3 Search Int 6 = +2 + 2 + 2 [elf] Sense Motive Wis 1 = +1 Spot Wis 4 = +1 + 1 + 2 [elf] Survival Wis 1 = +1 Swim Str** 2 = +2 Use Rope Dex 5 = +5 * = check penalty for wearing armor Elf * + 2 dexterity / -2 constitution (already included) * Immune to magical sleep * + 2 racial bonus to saves vs. enchantments * Low-light vision * Proficient with longsword, rapier, longbow & shortbow * + 2 racial bonus on listen, search, and spot checks Ranger * Favored enemies * Track as bonus feat (already included) * Combat Style * Endurance * Wild empathy (roll level + charisma bonus) * Endurance (level 3) * Animal Companion (level 4) * Woodland Stride (level 7) * Swift Tracker (level 8) * Evasion (level 9) * Camouflage (level 13) * Hide in Plain Sight (level 17) * High wisdom gains bonus spells daily Favored Enemies: * Giants + 2 This ranger chose the two-weapon combat track. Class HP rolled Level 1: Ranger 8 Aramis Liadon's Equipment: 28 lb 3 lb 2 lb 3 lb 4 lb 1 lb 2 lb 5 lb 4 lb 1 lb 1 lb _____ 54 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Blanket, winter x1 Flint and steel Grappling hook Pouch x2 Rations (1 day) x2 Rope (50', silk) x1 Waterskins x1 Whetstone Hourglass Total More about Aramis Liadon: Mysteriosly Unknown.
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Post by Firlaf Kaean on May 9, 2007 13:43:00 GMT 7
Athos Liadon Male Elf Ranger 7 Lawful Neutral Representing James Albis Strength 11 (+0) Dexterity 20 (+5) Constitution 15 (+2) Intelligence 14 (+2) Wisdom 15 (+2) Charisma 15 (+2) Size: Medium Height: 5' 3" Weight: 110 lb Eyes: Blue Hair: White Skin: Pale Total Hit Points: 49 Speed: 30 feet Armor Class: 18 = 10 + 3 [studded] + 5 [dexterity] Touch AC: 15 Flat-footed: 13 Initiative modifier: + 5 = + 5 [dexterity] Fear check: + 2 = + 2 [wisdom] Horror check: + 2 = + 2 [wisdom] Madness check: + 2 = + 2 [wisdom] Fortitude save: + 7 = 5 [base] + 2 [constitution] Reflex save: + 10 = 5 [base] + 5 [dexterity] Will save: + 4 = 2 [base] + 2 [wisdom] Attack (handheld): + 7/ + 2 = 7 [base] Attack (missile): + 12/ + 7 = 7 [base] + 5 [dexterity] Grapple check: + 7/ + 2 = 7 [base] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 38 lb. or less 39-76 lb. 77-115 lb. 115 lb. 230 lb. 575 lb. Languages: Common Draconic Elven Goblin Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing] Composite Shortbow [1d6, crit x3, range incr. 70 ft., 2 lb., piercing) Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.] Feats: Endurance [free to rangers] Point Blank Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Quick Draw Spell Focus (Enchantment) Track [free to rangers] Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 8 = +5 + 3 Bluff Cha 2 = +2 Climb Str* 8 = +0 + 8 Concentration Con 8 = +2 + 6 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 2 = +2 Disable Device Int 3 = +2 + 1 Disguise Cha 2 = +2 Escape Artist Dex* 5 = +5 Forgery Int 2 = +2 Gather Information Cha 2 = +2 Handle Animal Cha 8 = +2 + 6 Heal Wis 9 = +2 + 7 Hide Dex* 5 = +5 Intimidate Cha 2 = +2 Jump Str* 8 = +0 + 8 Knowledge (nature) Int 6 = +2 + 4 Listen Wis 9 = +2 + 5 + 2 [elf] Move Silently Dex* 11 = +5 + 6 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Ride Dex 12 = +5 + 5 + 2 [handle animal] Search Int 10 = +2 + 6 + 2 [elf] Sense Motive Wis 2 = +2 Spot Wis 11 = +2 + 7 + 2 [elf] Survival Wis 2 = +2 Swim Str** 0 = +0 Use Rope Dex 12 = +5 + 7 * = check penalty for wearing armor Handle Animal >=5 ranks gives + 2 on wild empathy checks. Search >=5 ranks gives + 2 on survival checks while tracking. Use Rope >=5 ranks gives + 2 on climb checks involving ropes. Use Rope >=5 ranks gives + 2 on escape artist checks involving ropes. First-level Ranger spells: 2 (1 + 1) per day Elf * + 2 dexterity / -2 constitution (already included) * Immune to magical sleep * + 2 racial bonus to saves vs. enchantments * Low-light vision * Proficient with longsword, rapier, longbow & shortbow * + 2 racial bonus on listen, search, and spot checks Ranger * Favored enemies * Track as bonus feat (already included) * Combat Style * Endurance * Wild empathy (roll level + charisma bonus) * Endurance (level 3) * Animal Companion (level 4) * Woodland Stride (level 7) * Swift Tracker (level 8) * Evasion (level 9) * Camouflage (level 13) * Hide in Plain Sight (level 17) * High wisdom gains bonus spells daily Favored Enemies: * Aberrations + 2 * Giants + 2 This ranger chose the archery track. Class HP rolled Level 1: Ranger 8 Level 2: Ranger 6 Level 3: Ranger 4 Level 4: Ranger 5 + 1 to dexterity Level 5: Ranger 3 Level 6: Ranger 6 Level 7: Ranger 3 Athos Liadon's Equipment: 23 lb 6 lb 2 lb 2 lb 1 lb 4 lb 1 lb 2 lb 5 lb 4 lb 1 lb 2 lb 1 lb _____ 54 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bell Caltrops x2 Case (for map or scroll) Chalk x5 Flint and steel Grappling hook Pouch x5 Rations (1 day) x3 Rope (50', silk) x2 Waterskins x1 Whetstone Spell component pouch Thieves' tools Lock Torch x3 Ink, Vial Ink pen Mirror Flask of Oil x4 Fish hook Climber's Kit Spyglass Hourglass Winter Blanket Holy Symbol, wooden Dagger Spade War horse, Large Total More about Athos Liadon: Son of Porthos Liadon, Brother of Aramis Liadon of Mirkwood.
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Fenix
Full Member
Posts: 123
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Post by Fenix on May 10, 2007 19:43:46 GMT 7
Lestrand D' CharlaignMale Human Fighter 7 Neutral Good Representing Fenix Veilkeeper Strength 10 (+0) Dexterity 18 (+4) Constitution 13 (+1) Intelligence 13 (+1) Wisdom 10 (+0) Charisma 10 (+0) Size: Medium Height: 5' 7" Weight: 130 lb Eyes: Light Brown Hair: Black Skin: Light Total Hit Points: 52 Speed: 20 feet Armor Class: 17 = 10 + 5 [chainmail] + 2 [dexterity in armor] Touch AC: 12 Flat-footed: 15 Initiative modifier: + 4 = + 4 [dexterity] Fear check: + 0 = + 0 [wisdom] Horror check: + 0 = + 0 [wisdom] Madness check: + 0 = + 0 [wisdom] Fortitude save: + 6 = 5 [base] + 1 [constitution] Reflex save: + 6 = 2 [base] + 4 [dexterity] Will save: + 2 = 2 [base] Attack (handheld): + 7/ + 2 = 7 [base] Weapon Finesse: + 11/ + 6 = 7 [base] + 4 [dexterity] Attack (missile): + 11/ + 6 = 7 [base] + 4 [dexterity] Grapple check: + 7/ + 2 = 7 [base] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. Languages: Common Dwarven Elven Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Chain mail [medium; + 5 AC; max dex + 2; check penalty -5; 40 lb.] Feats: Combat Expertise Combat Reflexes Dodge Mobility Quick Draw Weapon Finesse Weapon Focus x1 Weapon(s): Weapon Specialization x1 Weapon(s): Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 5 = +4 + 1 Bluff Cha 0 = +0 Climb Str* 1 = +0 + 1 Concentration Con 1 = +1 Craft_1 Int 3 = +1 + 2 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* 4 = +4 Forgery Int 1 = +1 Gather Information Cha 0 = +0 Handle Animal Cha 3 = +0 + 3 Heal Wis 1.5 = +0 + 1.5 Hide Dex* 4 = +4 Intimidate Cha 0 = +0 Jump Str* -6 = +0 -6 [speed 20] Knowledge (local) Int 2 = +1 + 1 Listen Wis 0.5 = +0 + 0.5 Move Silently Dex* 6.5 = +4 + 2.5 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 13 = +4 + 9 Search Int 1 = +1 Sense Motive Wis 0 = +0 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 0 = +0 Tumble Dex* 6.5 = +4 + 2.5 Use Rope Dex 6.5 = +4 + 2.5 * = check penalty for wearing armor This character also has 1 ranks in Speak Languages. Human * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) Fighter * Bonus Feats (already included) Class HP rolled Level 1: Fighter 10 Level 2: Fighter 6 Level 3: Fighter 1 Level 4: Fighter 6 + 1 to constitution Level 5: Fighter 5 Level 6: Fighter 7 Level 7: Fighter 10 Lestrand D' Charlaign's Equipment: 44 lb 3 lb 2 lb 2 lb 3 lb 2 lb 1 lb 2 lb 5 lb 1 lb 2 lb 4 lb 5 lb 1 lb 1 lb _____ 78 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Caltrops Flasks x2 Flint and steel Oil flasks x2 Pouch x2 Rations (1 day) x2 Rope (50', silk) x1 Signal whistle Spyglass Torches x2 Waterskins x1 Climber's kit Healer kit Hourglass Magnifying glass Total
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