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Post by Dungeon Master on Feb 6, 2007 2:46:50 GMT 7
CelestineHP: 1d8+4 (12hp) Level 1 Cleric of Heironious Init: +1 AL: LG Spd: 30ft. Female Human Bab: +0 Grapple: +3 AC: 17(11 touch, 16 flat-footed) SA: Turn Undead 6/day Domain: Good/War Skills: Concentration +12 Diplomacy +5 Heal +6 Feats: Weapon Focus (Longsword) Combat Casting Scribe Scroll Saves: Fort +6 Ref +1 Will +6 ATK Melee: Longsword +4 (1d8+3 /19-20) ATK Ranged: Light Crossbow +1 (1d8) 80ft. Spells: 3/3 Lv.0 - Light - Read Magic - Detect Magic Lv.1 - Bless ( Allies +1ATK Morale) - Shield of Faith ( +2 AC Deflection) - Magic Weapon (+1 ATK/+1DMG) Items: - Scalemail - Shield(Steel) - Longsword - Light Crossbow / 30 Bolts - Holy Symbol(Wooden) - Heavy Mace - Potion of Cure Light - Scroll of Cure Light x3 - Backpack w/ waterskin - Rope / tent
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Post by Dungeon Master on Feb 6, 2007 3:15:57 GMT 7
Xynyd Chano Character HP: 18d4+54(126hp)Level 18 WIZ/DMage/Archmage Init: +5 AL: Spd: 30ft. Male Human Bab: Grapple: SA: Spells/SpellPower /Summon Familiar/Circle Leader Skills: Deity: Baccob Concentration +24 Intimidate +22 Listen +10 Bluff +20 Tumble +13 Swim +10 Spellcraft +35 Search +32 Decipher Script +32 Craft Alchemy +32 Knowledge(Arcane) +32 Knowledge(History) +32 Knowledge(Planes) +32 Feats: Skill Focus Spell Focus(Abjuration) Spell Focus(Illusion) Tattoo Focus Extend Spell(metamagic) Twin Spell(metamagic)* Arcane Disciple* Mobile Spellcasting* Scribe Scroll Saves: Fort +13 Ref +15 Will +20
ATK Melee: ATK Ranged:
Spells:
Items: - Arcane Might Ring* - Orange Ioun stone - Headband of INT+6 - Bag of Holding 4 - Cloak of Resistance +5 - Manual of Bodily Health+4 - Tome of Understanding+4 - Manual of DEX+ - Spell Component 10k -
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Post by Dungeon Master on Feb 6, 2007 3:43:24 GMT 7
Krusnik Miah Character HP: 226hp Level 18 1PAL/16 CLR Init: +?? AL: LG Spd: 30ft. Male Aasimar Bab: ?? Grapple: ?? AC: 24 SA: Spells/Divine Reach/Spell Power +1 Domain: Earth/Protection Skills: Deity: ?? - concentration+8+?? - knowledge religion+15+?? - heal+7+?? - climb+1+?? - spot+7+?? - search+0+?? - listen+7+?? - spellcraft+0+?? Feats: Improved Initiative Augment Healing* Extend Spell(metamagic) Persistent Spell*(metamagic) Spell Penetration Saves: Fort +23 Ref +10 Will +23
ATK Melee:?? ATK Ranged:??
Spells: 0- mending, light, detect magic, cure minor wounds 1- bless(2), comprehend languages, detect evil(3)-undead, , magic stone, detect chaos/good/law 2- augury, bull's STR, find traps(2), remove paralysis, zone of truth, soften earth and stone 3- animate dead, protection from energy, searing light(2), meld into stone, stone shape 4- dismissal, divination, freedom of movement, restoration, spell immunity 5- break enchantment, commune, flamestrike, true seeing, spell resistance(2) 6- banishment, greater dispel magic, find the path, harm, word of recall 7- destruction, dictum, greater restoration, resurrection, repulsion 8- greater spell immunity, mind blank
Items: - Ring of Sustenance - Healer's Kit - Fullplate +1 - Circlet of WIS +6 - Cloak of Resistance +5 - Periapt of Health+4 - Boots of Teleport - Steel Shield+1 - Warhammer+1 - Ring of Protection+2 - Crowbar
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Maan
Junior Member
[A:0]
Prettiest Princess of them all!
Posts: 86
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Post by Maan on Feb 8, 2007 8:40:55 GMT 7
Princess Ma'an HP: 1d4+2 (6hp) Level 1 Sorcerer Init: +7dex AL: CG Spd: 30ft. Female Human Bab: +0 Grapple: +0 AC: 13 (13 touch/ 10 flat-footed) SA: Spells, Summon Familiar Skills: Concentration +12 Spellcraft +5 Bluff +6 Feats: Improved Initiative Combat Casting
Saves: Fort +2 Ref +3 Will +3
ATK Melee: Shortspear +0 (1d6 /x3) ATK Ranged: Light Crossbow +1 (1d8) 80ft.
Spells: 5/4 known 4/2 Lv.0 - Acid Splash - Read Magic - Detect Magic - Light Lv.1 - Bless ( Allies +1ATK Morale) - Mage Armor ( +4 AC ) - Magic Missle (1d4+1) Items: - Alchemist Fire - Shortspear - Scroll of Charm - Light Crossbow / 28 Bolts - Scroll of Shield - Scroll of Magic Missle x2 - Potion of Cure Light - Scroll of Cure Light x3 - Backpack w/ waterskin - Rope / tent
STR - 10 DEX - 16 CON - 14 WIS - 12 INT - 18 CHA - 12
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Post by Dungeon Master on Feb 8, 2007 10:00:30 GMT 7
SETH HP: 1d8+2 (10hp) Level 1 Monk Init: +8 (4 dex ,4 improve initiative) Spd: 30 ft. male human BAB: +0 ,grapple: +3 AC: 14 (+4dex) SA: Unarmed strike, flurry of blows,bonus feat(improve trip) Skill: balance +8,escape artist +8, listen +5, move silently +8,spot +5,tumble+8(24 skill points) Feats: dodge ,mobility
Flurry of blows : +1/+1 Weapon :sling BAB +4 Damage: 1d4 Range 50ft Weapon :Prayer beads BAB +3 Damage 1d8 +3 Bludgeoning Special +2 trip and disarm attemps
-=ability score=- str 16+3 dex 18+4 con 14+2 int 12+1 wis 12+1 cha 10+0
items : back pack water skin trail ration bedroll sack torch x3 flint and stone
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Nikki
Full Member
What you see is what you get!
Posts: 123
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Post by Nikki on Feb 13, 2007 1:28:18 GMT 7
Bushi (Fighter) Name: Character Class: Bushi (Fighter) Age: 17 Height: 6 feet 2 inches Weight: 180 lbs. I took the Fighter rules since I don't like the 3.5 rules, it sucks! I prefer the Bushi character; I will change to Rogue when I get the necessary level or Kakita Iaijutsu Master if it's ok? My character starts with a very long white hair down to the butt of the character, fair skin a natural Crane character and a very good lookin' character which is natural for Cranes. Feats: • Simple Weapon Proficiency • Martial Weapon Proficiency • Heavy Armor Proficiency • Medium Armor Proficiency • Light Armor Proficiency • Exotic Weapon Proficiency (Katana/I hope you don't mind that I changed the shield proficiency into this form of Proficiency) • Quick Draw (Iaijutsu), don't forget to apply the rules for surprise attack for Iaijutsu and also the extra damage when focusing. How many Void points do I have at start? Please do inform me? • Please do add one of the Crane Feats here such as Way of the Crane or any necessary skill like Spring Attack if it's ok with the character in this appropriate level? Skills: • Heal +1 • Intimidate +1 • Ride +1 • Swim +1 • Knowledge (Nobility & Royalty) +1 • Sense Motive +1 • Craft (Katana) +1 • Jump +1 Weapons and Items: • Katana (I get the Katana for free as a starting character for Bushi or Samurai) • Chain Shirt (just in case I get the right amount of money) • The rest of the money goes for the natural way we do at start and you know my style like backpacks and clothes and so and so on… Nikki, send this to Popoy just in case he never receives the message I gave him. I'm still not yet familiar with the ins and outs of this forum, I get lost sometimes. Tell him regardin' the startin' ability scores I needed then inform him my startin' money? Also I have some PDF files here of 3.5 rules in my disc which I have downloaded when I was back there home. I just needed some of the rules for oriental characters. Furthermore... Let him know which Feats I can take for a Crane Bushi (Fighter) level 1. If this doesn't goes on very well, I think I might start wit' a Minotaur Fighter again. Popoy knows that it is one of my favorite characters. Original message from Shadow-Walker.
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wraith
Full Member
"Convince yourself that I'm just a figment of your imagination...then it would be too late."
Posts: 214
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Post by wraith on Feb 13, 2007 11:27:20 GMT 7
Name: GeistSex: Male Eyes: Red Hair: White Skin: Pale Height: 5’8” Weight: 150 lbs. Alignment: Neutral Class: 1st Level Rogue Race: Tiefling Type: Humanoid (native outsider) Hit Dice: 1d6+1 (7 hp) Initiative: +9 Speed: 30 ft. (6 squares) Armor Class: 18 (+5 Dex, +3 studded leather armor) touch 15, flat-footed 13 Base Attack/Grapple: +0/+2 Attack: rapier +2 melee (1d6+2) or dagger +6 ranged (1d4+2) or light crossbow +6 ranged (1d8) Full Attack: rapier +2 melee (1d6+2) or dagger +6 ranged (1d4+2) or light crossbow +6 ranged (1d8) Space/Reach: 5ft./5ft. Special Attacks: darkness CL 1 once/day, sneak attack +1d6 Special Qualities: darkvision 60ft, resistance 5 (cold,fire,electricity), +2 to hide & bluff checks, +2 Dex, +2 Int, -2 Cha, trap finding Saves: Fort +1, Ref +7, Will +0 Abilities: Str 14(+2), Dex 20(+5), Con 12(+1), Int 16(+3), Wis 11(+0), Cha 10(+0) Skill Points: 44 Skills: Spot +4, Listen+4, Search +7, Disable Device +7, Open Locks +8, Bluff +6, Hide +11, Move Silently +9, Jump +6, Climb +6, Balance +9 Feats: Improved Initiative Environment: Urban Organization: Usually Solitary Level Adjustment: +1 Effective Level: 2 Treasure Limit: 90 gp Items: rapier, lightcrossbow, 2 bolt cases (10 bolts @), 2 daggers, studded leather armor, standard explorer's outfit w/ hooded cloak, thieves' tools, backpack, water canteen, ration box, flint & tinderbox, 2 pouches of caltrops, waterproof scrollcase, paper, pen, bottle of ink, chalk, 50' rope, left over pocket money in belt pouch. Hooks: "Don't blink...or you might regret it"
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Post by sinx22 on Feb 13, 2007 16:17:32 GMT 7
LVL: 1 NAME: Obsidian HP: 1d8 + 5 (13hp) AC: 15 ALIGN: CG CLASS: 1st lvl monster class (stonechild) RACE: Stonechild SIZE: Medium
ATTACKS: Melee: +5 (2d6 + 4) (greatsword) or +5 (1d8 + 4) (morningstar)
STATS: str: 18 dex: 13 con: 20 int: 13 wis: 10 cha: 8
SAVES: FORTITUDE: 2 + 5 = 7 REFLEX: 2 + 1 = 3 WILL: 2 + 0 = 2 skill (8 + 1) x 4 = 36
climb: 4 + 4 = 8 Listen: 4 + 0 = 4 Search: 4 + 1 = 5 Spot: 4 + 0 = 4 Survival: 4 + 0 = 4 Intimidate: 4 - 1 = 3 Appraise: 4 + 1 = 5 Craft: 4 + 1 = 5 (stoneworking) Knowledge: 4 + 1 = 5 (planes)
Special Qualities: Darkvision, immunity to acid and poison, DR 2/-
Feats:
POWER ATTACK [GENERAL] You can make exceptionally powerful melee attacks. Prerequisite: Str 13. Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. Special: If you attack with a two-handed weapon, or with a onehanded weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as one of his fighter bonus feats (see page 38).
CLEAVE [GENERAL] You can follow through with powerful blows. Prerequisites: Str 13, Power Attack. Benefit: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. Special: A fighter may select Cleave as one of his fighter bonus feats (see page 38).
weapon: greatsword 2d6 19-20/x2 morningstar 1d8 x2 javelin x13 1d6 x2 30ft.
armor: chain shirt +4ac +4dex -2penalty 30ft.
items: trail rations(per day) 5sp each x2 (1gp) Backpak 2gp Bedroll 1sp
money: 9sp
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Post by Dungeon Master on Feb 14, 2007 1:13:57 GMT 7
Your character is good. Unfortunately, I cannot allow the Roll with it Feat. Its a rares. and your character cannot get a rares, not until he reaches level 5. Every 5 level remember. Sorry! try using Dodge or Weapon Focus instead. ;D
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Post by sinx22 on Feb 14, 2007 10:57:22 GMT 7
Your character is good. Unfortunately, I cannot allow the Roll with it Feat. Its a rares. and your character cannot get a rares, not until he reaches level 5. Every 5 level remember. Sorry! try using Dodge or Weapon Focus instead. ;D d**n this is not fair... ok ill change my feat T_T better look to other characters aswell if their not playing fair ill crush this board grrrr.. i cant find any decent feat from the core books.. modified my character with basic and generics a must have feat for all fighter wanna be build... now time to hack some PC i mean monsters head...
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Post by bookworm on Feb 14, 2007 16:11:33 GMT 7
THRALL BLACKHAWK Ranger 1 male half orc, chaotic neutral Physical Description: height: 6'4" weight: 255lbs. eyes: green hair: black skin tone: dark Ability Scores: (modified by race) str 17 dex 16 con 14 int 10 wis 13 cha 8 Saving Throws: fort +4 ref +5 will +1 Skills: (modified by armor) climb +4 hide +5 jump +4 knowledge (nature) +2 listen +3 move +5 search +2 spot +3 survival +5 swim +3 Feats: track b Weapon Focus (Battleaxe) Race & Class Abilities: darkvision 60' orcblood favored enemy (magical beast +2) wild empathy +1 Equipment: battle axe buckler dagger explorer's outfit short bow w/ 20 arrows studded leather armor 37 gp Combat Stats: HP: 10 ac 17 (touch 13, flatfooted 14) initiative +3 speed 30' bab +1 grapple +4 melee: battle axe +5 (1d8+3) ranged: shortbow (includes penalty from buckler) +3 (1d6) ...
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Post by DMpoy on Feb 15, 2007 10:09:05 GMT 7
Errata: Due to a lot of characters who was petitioning your Bounding gazette discipline. That discipline will now be considered a Tactical Feat for Monk. So that means that your Bounding Gazette Discipline will be ruled out and you wont be able to use it not until Level 5 when you can now acquire a Rares feat.
Bounding Gazette Discipline (Tactical Feat) prerequisite: Dodge, Mobility, benefit: gains +2 on initiative checks, +1 Dodge Bonus when you use your Dodge Feat. +2 Dodge Bonus when using your Mobility Feat. +2 synergy bonus on jump, tumble, escape artist(dex only)
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Post by ,~¯`•Xynyd Taizhee`¯~, on Feb 16, 2007 22:43:06 GMT 7
hmm DM Ithink that character info that you posted about xynyd is the one I created before but unforunatelly last campaign My character sheet was left at my house and unfotunatelly you dont have you back up copy that time so i created a new one with different set of skills and feats items and Joined your World last campaign I'll give you the Hard copy on sunday and I'll try to post it here Tommorow!!! this one should be disregarded!!XynydChano Character HP: 18d4+54( 126hp)Level 18 WIZ/DMage/Archmage Init: +5 AL: Spd: 30ft. Male Human Bab: Grapple: SA: Spells/SpellPower /Summon Familiar/Circle Leader Skills: Deity: Baccob Concentration +24 Intimidate +22 Listen +10 Bluff +20 Tumble +13 Swim +10 Spellcraft +35 Search +32 Decipher Script +32 Craft Alchemy +32 Knowledge(Arcane) +32 Knowledge(History) +32 Knowledge(Planes) +32 Feats: Skill Focus Spell Focus(Abjuration) Spell Focus(Illusion) Tattoo Focus Extend Spell(metamagic) Twin Spell(metamagic)* Arcane Disciple* Mobile Spellcasting* Scribe Scroll Saves: Fort +13 Ref +15 Will +20 ATK Melee: ATK Ranged: Spells: Items: - Arcane Might Ring* - Orange Ioun stone - Headband of INT+6 - Bag of Holding 4 - Cloak of Resistance +5 - Manual of Bodily Health+4 - Tome of Understanding+4 - Manual of DEX+ - Spell Component 10k -
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Post by sinx22 on Feb 17, 2007 12:45:12 GMT 7
Name : Lance Louise Clyde Race : Half-Elf Align. : Chaotic Neutral Size : Medium HP : 239 (-30 from weapons of legacy) [209] AC : 10 + 4dex + 7shield + 8armor = 29 BaB: 16 (- 6 from weapons of legacy)
ABILITY SCORES STR: 22 [+ 6] DEX: 18 [+ 4] CON: 20 [+ 5] WIS: 6 [- 2] INT: 14 [+ 2] CHA: 32 [+ 11]
SAVES (base) (ability mod) (magic mod) (misc mod) [total] (conditional mod.) (penalty) F : 13 + 5 + 5 + 1 = [24] +11 vs spell and spelllike abilities - 3 penalty cause of armor of legacy [21] R : 5 + 4 + 5 + 1 = [15] +11 vs spell and spelllike abilities - 3 penalty cause of shield of legacy [12] W : 9 - 2 + 5 + 3 = [17] +11 vs spell and spelllike abilities - 3 penalty cause of weapon of legacy [14]
SKILLS: Marshall lvl3 (36) Hexblade lvl3 (12) Outcast Champion lvl2 (12) Dragon Lord lvl9 (18)
Intimidate: 6 + 3 + 2 + 9 [20] +2 synergy [22] Bluff: 6 + 3 [9] Ride: 6 + 3 + 9 [18] Perform: (dance) 8 [6] Diplomacy: 6 + 3 + 2 [11] +2 synergy [13] +2 racial [15] Survival: 1 _ + 2 [3] Spot: 1 [1] Listen: 1 [1] Jump: 2 [2] Speak Language: (3) Draconic, Orc, Goblinoid,
SPECIAL ABILITIES/QUALITIES: Marshall: Minor Aura (2) (Motivate Tactics, Motivate Dexterity) Major Aura +1 (Resilent Troops +1 to saves) Skill Focus (diplomacy) all auras grants circumstance bonus Hexblade: Hexblade Curse 1/day (-2 attack, saves, checks, damage: will save DC 22), Arcane Resistance (+Cha mod to saves vs spell/spellike abities), Mettle Outcast Champion: Aura of confidence (+2 will saves), Avenging Strike (+Cha mod to attack with enemies who attacks allied within an hour ago + 1d6dmg/OC lvl xCha mod/day) Dragon Lord: Draconic Aura +3 (Energy Shield [sonic], Energy Shield [lightning], Power), Reckless Devotion (+1 morale bonus attacks, saves, dmg, +5 temp HP 2/day) Divide and Conquer (+5 dmg with flanking enemies) Dragon leadership, Crushing Defeat (intimidate enemies each kill within 60 feat no. of foes equal charisma mod)
FEATS: (6) Skill Focus (diplomacy) BONUS Double Draconic Aura (Dragon Magic) Combat Panache (PHB II) Robilar's Gambit (PHB II) Combat Reflexs Combat Expertise Leadership
POSSESIONS:
Mithral Heavy Shield AC +2 -0 penalty 5% lvl 5 - A +1 Shield lvl 6 - A +2 Shield lvl 7 - pass lvl 8 - B +1 resistance lvl 9 - pass lvl 10 - B +2 resistance
lvl 11 - pass lvl 12 - E +5 Shield lvl 13 - C +3 resistance lvl 14 - C +4 resistance lvl 15 - C +5 resistance lvl 16 - C Scorching Ray (at will caster lvl10)
lvl 17 - Ability G +6 ability enhancement (constitution)
Mithral Chainshirt AC + 4 max dex +6 penalty 0 30ft. 10% lvl 5 - A +1 armor lvl 6 - A +2 armor lvl 7 - pass lvl 8 - pass lvl 9 - C +4 armor lvl 10 - A - Feather Falling
lvl 11 - pass lvl 12 - pass lvl 13 - F - evasion lvl 14 - pass lvl 15 - pass lvl 16 - F - blur
lvl 17 - Ability G +6 ability enhancement (Strength) lvl 18 - G +4 armor, fortification moderate (+3) lvl 19 - pass lvl 20 - H +4 armor, fortification moderate (+3), retaliation (+3)
Scimitar 1d6 18-20/x2 lvl 5 - ability A +1weapon lvl 6 - pass lvl 7 - ability B +2weapon lvl 8 - comprehend language lvl 9 - creature compass (dragon) lvl 10 - creature compass (undead)
lvl 11 - ability D +3weapon lvl 12 - pass lvl 13 - ability E +4weapon lvl 14 - pass lvl 15 - ability E +5weapon lvl 16 - ability D cunning (never be flat-footed) lvl 17 - ability G +6 ability enhancement (charisma) -Sudden Stunning REF save DC (10+ 1/2 CL + CHA) no. of times per day equals to charisma modifier -Lightning Surge +2d6 electricity DMG (swift action after it hits a target) no. of times per day equals to charisma modifier
10k gp
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Post by shadowwalker on Feb 19, 2007 17:50:07 GMT 7
Russel Red here... Here's my Bushi (Fighter), the basic samurai character. Kakita clan prodigy... Goodlookin' guy wit'a very long hair and a metallic grey steel eyes. Natural Crane Bushi. Name: Kakita Masamune Race: Aasimar (Planetouch) Alignmen: Lawful Neutral (same as Saito Hajime) Gender: Male Class: Bushi (Fighter) Age: 17 Height: 5 feet 11 inches (Almost as height for Kenshin Himura) Weight: 160 lbs. Eyes: Metallic Grey Hair: Straight, long and white color Level: 1 Ability Scores: Str - 16 (+3) Dex - 14 (+2) Con - 13 (+1) Int - 14 (+2) Wis - 12 (+1) Cha - 12 (+1) Feats: - Simple Weapon Proficiency - Martial Weapon Proficiency - Exotic Weapon Proficiency - Exotic Weapon Proficiency (Wakizashi) - Heavy Armor Proficiency - Medium Armor Proficiency - Light Armor Proficiency - Quickdraw (intentional for Iaijutsu purposes of killing my enemies by surprise when drawing the Katana) - Weapon Focus (Katana) Items: - Katana (+4 to hit/+5 to damage) - Wakizashi - Scale Mail (+4AC/allows only +3AC from Dex bonus) - Backpack - Traveller's outfit x5 - Rations good for 1 month (30 days) Skills - Intimidation +2 - Ride +1 - Knowledge (Nobility and Royalty) +2 - Heal +1 - Sense Motive +2 - Diplomacy +2 - Jump +2 - Swim +1 - Craft (Katana) +1 - Iaijutsu Focus +2 Gold: 93 Popoy - This is the finalization of the character as we have talked about the other night, right? I have changed the race and the skills. Still human like but some other alien I think so? At least this should be in control and some wit' game balance for you campaign. Furthermore... Please do check for the advantages and disadvantages of the family of the Kakita. Last thing I know there was some skills can be added to the character when you get a family? Check the Kakita please?
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