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Post by Dungeon Master on Jan 31, 2007 3:31:03 GMT 7
The gods wield tremendous power. Their clerics call upon powerful magic to smite the living and can raise legions of the walking dead. Paladins and blackguards smite their foes with divine wrath. A temple can wield tremendous political clout in a kingdom, as it offers or denies the support of the gods. But not all of the gods' servants are mighty warriors or crusading priests. Many of them are common folk drawn to a deity's teachings. These worshipers may lack a cleric's spells or a paladin's fighting skills. but they can still play an important role in an adventure.
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Post by Dungeon Master on Jan 31, 2007 3:40:51 GMT 7
ST.CUTHBERT
Krotor the Resolute (LN male orc commoner 1/warrior 1) - is a reformed bandit who, under the strict tutelage of priests of St.Cuthbert, renounced evil and became a traveling prophet and preacher. He still bears the symbolic scars of his tribe along his arms and face, but he now wears a simple, brown robe and carries a thick tome of St.Cuthbert's teachings. Krotor prefers to deliver his sermons to busy crossroads and is not above yelling to make his point. He may dog the tracks of a cleric of a rival faith, debating points of theology or making a hard sell for a conversion. Krotor is intelligent even compared to humans, but he loves to play stupid to turn the tables on others. Despite his aggressive tactics, Krotor has renounced violence. He fights only to protect himself and others.
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Post by Dungeon Master on Feb 1, 2007 5:07:59 GMT 7
WEE JAS
Entherra ( N female gnome expert 3 ) is a wandering fortuneteller and worshiper of Wee Jas who spreads her goddess' message through the visions into the future that she offers. She believes that if her auguries are depressing or doom-laden, she can help drive travelers to their doom or spread a general sense of pessimism and misery. She uses a deck of cards similar to the tarot, careful questions to probe a person's past and expectations, and sufficiently vague but ominous declarations to terrify others. By paying sharp attention to news and rumors, she might pick up enough information on the party to give them seemingly accurate or well-informed "insights" on their current adventure.
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Post by DMpoy on Feb 6, 2007 4:23:35 GMT 7
OBAD-HAI
Jethren the Wayfarer (NG male human commoner 4) is a hermit and fanatic worshipper of Obad-Hai. He wanders the road on a quest to walk around the entire planet. He believes that if he completes this task, he will gain a cosmic insight into the workings of the Shalm's mind. He has long, shaggy hair, tanned skin, and rotted, crooked teeth. He refuses to use any product of civilization, and wears only simple deerskin robe. He also carries a gnarled, stout oaken branch as a staff. He tracks the party from their last campsite. If the PCs left behind any trash, even ashes from a campfire, he hunts them, and demands an apology for their violation against nature. If the PCs humor him or make an effort to treat the wilderness with respect, he does what he can to help them. He hears much news on the road and could offer valuable information.
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Post by DMpoy on Feb 7, 2007 3:59:22 GMT 7
PELOR
Claren (LG male human cleric 5) has served Pelor for more than 50 years. Day after day, he wanders the road in search of those who need his magic. He keeps a small store of potions purchased with the donations he receives for his work. Claren freely offers his assistance to the poor and downtrodden, and in exchange for his help he requests a donation or an oath of debt. In the latter case, he asks travelers to travel to the nearest temple of Pelor and offer their services to the clerics. Claren believes that Pelor guides his steps, and time and again he has arrived in the nick of time to save an injured traveler or aid adventurers who in turn completed quests in Pelor's name. If the characters are in desperate need of divine magic. Claren might arrive to help them while also serving as a convenient excuse to put the party into Pelor's debt.
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Post by Dungeon Master on Feb 13, 2007 2:09:48 GMT 7
Cleric-in-a-Box Kit
If your party lacks a cleric, or if your cleric focuses on offensive rather than defensive spells, the cleric-in-a-box kit is a fine substitute in an emergency. With potions on hand to heal most ailments, you can march into a dungeon with the peace of mind that relief is never far away. Item---------------Quantity-------Cost---------Weight Antitoxin--------------4------------200 gp--------- -- Healer's kit-----------1-------------50 gp---------1/2 lb. Holy water------------4------------100 gp---------4 lb. Keoghtom's ointment-1---------4,000 gp-------1/2 lb Potions cure moderate wounds-2--------600 gp--------- -- lesser restoration-----2-----------600 gp--------- -- remove blindness/deafness-1---750 gp--------- -- remove curse---------1-------------750 gp--------- -- remove paralysis-----1-------------300 gp--------- -- Total 7,350 gp 5 lb.
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