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Post by DMpoy on Feb 13, 2007 8:28:40 GMT 7
Barbarian Half-Orc Humanoid Level 1 CN STR 20 DEX 16 CON 16 INT 8 WIS 12 CHA 8
HD: 1d12+3(15hp/17hp rage) Init: +3 dex Spd: 40ft. Fast Movement Bab: +1 Grp: +6 AC: 16 (13 touch/ 13 flat-footed) -2rage ATK Melee: Greataxe +7 (1d12+7)x3 Ranged: Shortbow +4 (1d6)x3 60ft. SA: Rage 1/day (+2ATK/+2DMG) +2HP, -2AC, +2Will sv SQ: Darkvision 60ft. Orcblood
Svs: Fort +5 / Ref +3 / Will+1(3)rage
Skills: - Climb +8 - Jump +8 - Swim +8 - Survival +4
Feats: Weapon Focus (Greataxe)
Items: - Backpack with waterskin, One day trail rations, bedroll, sack, flint and steel, Quiver with 20 arrows, Potion of Cure Light Wounds. 4gp
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Post by DMpoy on Feb 13, 2007 8:45:04 GMT 7
Bard Elf Humanoid Level 1 CG STR 12 DEX 20 CON 12 INT 10 WIS 12 CHA 16
HD: 1d6+1(7hp) Init: +5 dex Spd: 30ft. Bab: +0 Grp: +1 AC: 19 (15 touch/ 14 flat-footed) ATK Melee: Shortsword +5 (1d6+1)19-20 Ranged: Longbow +5 (1d8)x3 100ft. SA: Bardic Music (1/day) ,Bardic Knowledge, Spells SQ: Sleep Immunity, +2 saves vs Enchantment, Low-light Vision, Detect secret doors. Svs: Fort +1 / Ref +7 / Will+3
Skills: - Bluff +7 - Diplomacy +7 - Gather Info +7 - Tumble +9
Feats: Weapon Finesse (Shortsword)
Spells: per day: 0 - 2
spells known: 0 - Daze, Light, Read Magic, Detect Magic
Items: - Scailmail, Backpack with waterskin, One day trail rations, bedroll, sack, flint and steel, Quiver with 20 arrows, Potion of Cure Light Wounds. Musical Instrument (flute). 3gp
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Post by DMpoy on Feb 13, 2007 9:00:13 GMT 7
Cleric Human Humanoid Level 1 LG STR 14 DEX 12 CON 16 INT 10 WIS 18 CHA 14
HD: 1d8+3(11hp) Init: +1 dex Spd: 30ft. Bab: +0 Grp: +2 AC: 17 (11 touch/ 16 flat-footed) ATK Melee: Heavy Mace +2 (1d8+2) Ranged: Light Crossbow +1 (1d8)19-20 80ft. SA: Turn Undead 5/day ,Spells, Domain Protection, Heal SQ: +1CL when casting Heal spell, +1 saves when cast.
Svs: Fort +5 / Ref +1 / Will+6
Skills: - Concentration +11 - Heal +8 - Knowledge(religion) +4 - Spot+8 - Listen +8
Feats: -Combat Casting -Scribe Scroll
Spells: 0 - Detect Poison, Light, Purify Food and Drink 1 - Bless, Shield of Faith, Sanctuary*
Items: - Backpack with waterskin, One day trail rations, bedroll, sack, flint and steel, Quiver with 10 bolts, Scroll of Cure Light Wounds(2). Wooden Holy Symbol 4gp
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Post by DMpoy on Feb 13, 2007 9:32:05 GMT 7
Druid Elf Humanoid Level 1 CN STR 10 DEX 20 CON 14 INT 10 WIS 16 CHA 14
HD: 1d8+2(10hp) Init: +5 dex Spd: 30ft. Bab: +0 Grp: +0 AC: 18 (15 touch/ 13 flat-footed) ATK Melee: Quarterstaff +0 (1d6) Ranged: Sling +5 (1d4) 50ft. SA: Nature Sense, Animal Companion, Spells, SQ: Sleep Immunity, +2 saves vs Enchantment, Low-light Vision, Detect secret doors.
Svs: Fort +5 / Ref +5/ Will+5
Skills: - Concentration +7 - Heal +8 - Knowledge(nature) +4 - Spot+8 - Handle Animal +8
Feats: -Spell Focus (Conjuration) -
Spells: 0 - Detect Poison, Create Water, Purify Food and water 1 - Entangle, Magic Fang, Cure Light Wounds
Items: - Hide Armor, Backpack with waterskin, One day trail rations, bedroll, sack, flint and steel, 10 sling bullets, Scroll of Cure Light Wounds(2). Holly and Mistletoe, 4gp, torches(3)
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